stellaris evasion cap. Same applies to invasion. stellaris evasion cap

 
 Same applies to invasionstellaris evasion cap Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly

2 from Orilium Ore [its multiplicative to the post-shield cap total, NOT additive from the base]). Is there an evasion cap? I've searched the forums, patch notes, the wiki, and this subreddit, but I can't find anything saying definitively if there is an evasion cap and what the. Yes, they let your Corvette move faster and get into firing range sooner. ask questions and/or talk about the 4X grand strategy game Stellaris by. I have a question regarding Evasion mechanics. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. I'm not a fan of this new type of ship parameter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…There are three options: aggressive: fleet automatically attacks hostiles. For the first time ever on Ensign I was outscaled (while not tryharding. Patch 3. PeerawatZ/ShiRoz Stellaris Mod Collections. 0: Naval Capacity Issues. Theres obviously some fine tuning needed, but I think it's a big step in a good direction. 3. This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role. States the average damage output is ~ 40 vs ~30. Side notes not able to be timelined: All star bases should be with food and ship cap buildings. lol It depends on the ship behavior type you select. Vette A fleet had 90 evasion Vette B fleet had. Stellaris is a sci-fi grand strategy game set 200 years into the future. It can however be used without ACOT if you. NSC makes carriers more worth running. This post's point rings kind of hollow when you admit you agree with the complaints. Trust Cap -50 Trust Growth -10% Colony Development Speed +25% Pop Growth Speed +10%. . Example fleet cap: In my mod I gave a modifier that gives a bonus to small empires that decays the larger you grow. Sapient Picket combat computer. Stellaris 3. The empire build from that guide does seem pretty good tho. With all these new reworks, and bug fixes, and updates. Psychic gives + 10% ship weapons damage, and evasion 15%. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). There's nothing wrong with an all-battleship composition. Hull components grant less than before. This gives a 3:2 ratio, and is roughly balanced with the 3 L weapons being better against low-evasion targets and 2 H weapons being better against high-evasion targets. Shields are better than armor, but they'll still be paper thin. So they are boxed in like a Stellaris player, playing on a 1000 star system, GA, no scaling, who smartly chose to only run with 2-3 scouts and now he's boxed in by his neighbors. No corvettes are not useless in endgame, but you need to use them wisely, and in force. com]. If I'm even remotely correct about how evasion works, then that means that corvettes are extremely op and there should be a counter to evasion such, as a temporary tractor beam or capable of disabling the engines. A Destroyer's value is the L weapon, rest is inconsequential; it costs 2 Nav Cap, and a set of 4 is thus roughly equivalent to a Battleship without the X weapon, although of course the evasion is pretty massive for defense. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. It makes all your pops generally good at everything, let's them live anywhere, etc. Decent chance to one-shot any ship it hits, will target big ships. High Tracking Ships will target high evasion ships much more often. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. Inglorious_Muffin • 6 yr. Timing it for your third civic reform, which is also your general ascension point, will let you hit. Even with 50 normal fortresses (100 jobs) you get 1050 cap, which is the equivalent of ~130 battleships, or 5 full fleets. Stellaris. Trust Cap -50 Trust Growth -10% Colony Development Speed +25% Pop Growth Speed +10%. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. It's become a. Machine Intelligence. Modifier Effects. Also the major thing battleships are good at is putting a lot of power into very little fleet cap for a lot of cost. Evasion is directly subtracted from accuracy when calculating hit chance, and corvettes can pretty quickly hit the 90% evasion cap with afterburners and decent engines. Or build that one building on a star base that adds 2 naval cap per anchorage. A big part of the strength of Corvettes is their sublight speed. All cost reduction techs are capped at 5 levels, so it is not possible to reach 0 build cost or maintenance. 2x regenerative hull tissue. BETA: Shield Hardening. conflare. Carrier cruisers are excellent when you outtech your opponent, they can beat smaller hull types in 1:1 fleet power with very low casualty rates. This is before introducing Shield repeatable. For picket I prefer precog because I rather have the tracking. Size, Ranges, and how evasion *should* work. ago. 1) or debugtooltip (1. The 3rd way is to get the Lost Amoeba anomaly BEFORE you finish the first contact process with Amoebas and adopt Bubbles Euka, and this is available to all empires that can take that option. Does accuracy cap at 100 percent. a battleship costs about the same. Alright, it's been a "while" since I played (understatement) but this is what I remember doing roughly. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. 1 daily regen (2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hello Stellaris Community! The 3. So, if the attacking ship has +4 to Tracking, that makes the Chance to Hit = 84%. With 2 Shield Caps, Orilium Ore, and using Psionic Shields I've been able to create Titans with 9000 Shields (5 Psionic Shields x 1250 Shields per Psionic Shields x 1. Calling out a modded cap of 50 is hyperbole and a straw man argument. As the title says, there needs to be a negative opinion modifier cap on claims. So if you have like psionics which give 15% to overall evasion, you build ships below 90 so they reach it with admiral. Naval logistics offices give 2 extra capacity to each Anchorage on the station, so the original 4 + 2 comes out to a 50% increase. 95% and 100% evasion corvettes have insanely high military power. Enterprise-C. Continuing from a previous article, we'll be looking at the Guardians added to Stellaris in the Distant Stars DLC, and. I haven't done combat testing to verify wether it's a typo or it's the real stats. So if you have like psionics which give 15% to overall evasion, you build ships below 90 so they reach it with admiral. In terms of content, we can expect additional "changes to leader traits and some of the. Build fleets in a 1:1 ratio to each other. Accuracy-tracking-evasion-to hit. Read the full patch notes here [forum. 0 was never released to the public instead making patch 3. For the contingency you need to use all the weapons that have 100% shield and armor penetration. New posts. The problem in Stellaris is that every ship/weapon upgrade costs more than it is valuable. not sure how that happens, i could switch it to. Add a Comment. We’ve heard your feedback on the leader cap, and we’ve softened up the penalties for going over the Leader Cap in 3. What does tracking do? i never get what it does. 6% instead of 60%. Stellaris 3. If you cap. However, I am interested in whether or not a viable evasion-build for destroyers exists in the. 495 Health, near 14 Damage, +5 Fire Rate, +5 Tracking & 72% Evasion. More. The cruiser's defensive components give it a slight advantage in total HP—assuming Advanced Shields and/or Durasteel Armor (same tech tier as cruisers), the cruiser gets an extra 1650 HP, whereas each destroyer gets just 660, which brings the total to 3050 for the cruiser and 2920 for the two destroyers. They aren't must grabs by any stretch of the imagination and 10 the leader cap limit is relatively fine considering you can easily go to 13 or 14 before the penalties outweigh the bonuses if you want a leader rush. Thread starter StrangelySmooth; Start date Sep 21,. Call of War: World War II. 90% evasion - 15% tracking = 75% effective evasion, 85% accuracy - 75% effective evasion = 10% chance to hit if evasion wasn't hard capped and only effective evasion was the equation be more like: 125% evasion - 15% tracking = 110% effective evasion, but reduced to 90% if effective evasion was capped The 90% Evasion Destoyer is far superior to the corvette. ago. These are still the strongest ships around by far ,. Otherwise 95% accuracy and 100% accuracy would be pretty similar. - Smaller long range guns, slight penalty. Later on carrier battleships replace cruisers with 50% more overall hanger slots, and with carrier computer type they do even better against smaller ships. Stellaris Real-time strategy Strategy video game Gaming. 闪避( Evasion )是基于船体类型而区分的一项舰船基本属性,是护卫舰、驱逐舰、运输船以及其他类似的小型船只固有的属性。 可以通过加装推进器、战斗电脑或者特殊模块来增加闪避值。Realistically speaking (and this is also true in stellaris), evasion is a big part of survival in combat at substantial ranges with sublight weaponry. Baron_of_Gold • 1 yr. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. With tracking that evasion is cut by half or so. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the fighters are higher DPS. I haven't played since some version in the 2s and I am having some trouble understanding how all of the 3. If you're going to cap Habitats, do it at the empire level with some sort of upkeep mechanic, like Starbases, while also granting the ability to depopulate and dismantle habs (especially conquered/integrated habs) at 0. A leader is a named character that leads a significant part of the Empire, as a Commander, Official or Scientist. 9 x . They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. waterman85. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. ) Link, the death cap mushroom, is an invasive ectomycorrhizal fungus in North America that was inadvertently introduced from. 로그인 상점. If you can hit that with precognitive then it's strictly superior to sapient. I have tried removing the evasion cap. From the wiki " Your ships' maintenance costs are multiplied by either 1, or naval capacity used / total naval capacity, whichever's greater. But against anything higher, evasion is generally not the issue, and accuracy is generally manageable (targetting buffs) or situational (range limits, minimum and maximum). Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2Evasion is 90% cap. Its similar to Armour, being capped at 90%. 3. Chosen One and Gale Speed admiral. So after you give another empire the max amount of favors, they should lose their value. In fact, you can even cap evasion on destroyers which makes them better late game in many situations. With the aforementioned common 75% in bonuses, those 2400 become 4200, more if you can stack further bonuses. Cruisers are a lot tankier and can be slotted to beat corvettes, destroyers and frigates, or they can serve as dedicated torpedo ships to kill other big ships. Stellaris: Suggestions. The habitability cap would have been so much better as a straight malus (-20%) so that you use the. The total evasion modifier that you need to reach the evasion cap on destroyers is 61%. 5 Defense platform cap. for the price of some research. In order to stop those fleets from spawning you need a ship (any ship) to be in the L-Cluster's terminal system. Enterprise-D. I've noticed this as well. non-combat ships are on evasive by default and as such they will run immediately, when a hostile is in the system. After tracking is applied, the remaining evasion is subtracted from the weapon's accuracy, which is the final chance to hit. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. What do people do with extra resources, just sell them?. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. For swarms, it all depends on hitting the coveted 90% evasion cap. For corvettes sapient is better if it doesn’t take you past the evasion cap, but if you are already past the evasion cap (which you very likely will be with Admiral traits and other ship upgrades) precognitive is strictly better. scaling unity upkeep of the leaders and scaling malus to leaders' xp gain. In 1 collection by Chirumiru ShiRoz. Removed any mention of a 365 day calendar in Stellaris. Evasion on corvettes is their best defense. A ship is a spaceborne vessel controlled by an empire. Best. Huge alloy production is a must to reinforce fleet casualties. With all these new reworks, and bug fixes, and updates. Stacking evasion to 90% on Destroyers is valid mechanic and very doable, if you pick all right elements for it (e. Department of the Treasury’s Office of Foreign Assets Control (OFAC) is imposing sanctions on three entities and identifying as. Destroyers can fit a bit more shields on, but still no armor worth using. 50 navy cap is feasible, & command cap is likely to be 50 also 50 Navy Cap = Base (20) + Stronghold (+6) + Anchorage (+4) + Doctrine: Fleet Support (+20). 10 * 1. R5: it is now possible to have 90% evasion cruisers! You need admiral with guerrila tactician (50% evasion), titan with Ancient target scrambler (+5 flat evasion), subrefuge tradition (+5 flat evasion), boon of the shroud (+40% evasion) and streamlined algorithms (+10% evasion). Enterprise-D. A ship_size has a list of slots that can have sections attached to them. The attacker's counter to evasion is Tracking. Your 20K fleet is a 20K fleet,. That bonus evasion is not needed to reach the 90% evasion cap of corvettes so it is useless. Weapon components. The attacker's counter to evasion is Tracking. Which is something you’ve got wrong; 90% evasion doesn’t turn your 20K fleet into a 100K fleet. So, if the attacking ship has +4 to Tracking, that makes the Chance to Hit = 84%. I do still use destroyers, but as a reduced role of a highly efficent point defense to counter those. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. I know they didn't reduce the cap (it's still 9999 I think), but did. The coilgun has an accuracy of 75%. This building, dependend on tier and pops, increases the cap. For example, when you got a 40% evasion, a base 80 acc weapon would lose 50% of its DPS (from 80% to 40% acc). Paradox Forum. Food will be dealt with same as minerals: vassals and branch offices (on the note for branches, fast food buildings provide 10 food, which is great for just 1 building per branch) Youll have alot of edict fund cause of all the spirit bonuses, so dont. We’ve heard your feedback on the leader cap, and we’ve softened up the penalties for going over the Leader Cap in 3. Business, Economics, and Finance. Report. Tracking negates enemies evasion, so high tracking rating in a weapon is mostly good to counter corvettes and destroyers, doesnt do much against bigger ships. There's a reason they gave Torpedoes a whopping 9x damage bonus against Battleships. 1 the first in the 3. What is the point of 200% in whirlwind?As I know evasion is caped at 90%. Which reduces your influence and diplomatic weight. 4 "Gemini"! Please see the patch notes for more details. Reduction of fleet size. Description. Stellaris. Over the past month, the US has sanctioned five vessels for hauling crude above s $60-a-barrel price cap set by the Group of Seven and its allies. Noticed also that speed was super high, at 6k. Description. I see why paradox caped evasion at 90% now. If you're using Sapient combat computers then Picket Computer makes the most sense, as you're already hitting the evasion cap so Swarm does nothing for you. Almost 21% actually. bozz5674. Leader cap is the best thing to happen to this game the whole time I've been playing which is over 2 years. In Stellaris's case, the math isn't as clean. Evasion on corvettes is their best defense. Schmeethe • 3 yr. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. -Traditional. Missiles are somewhat better against point defense, by dint. 85 Badges. that the 1 missile per 1 fleet cap is pretty insane. With all these new reworks, and bug fixes, and updates. 2x Crystal plating (hull HP booster) - 550 HP. Acquisition of Technology is a separate mod. As I know evasion is caped at 90%. One thing I've noticed is that they simply crack out ships going way over their fleet cap. So the formula for whether or not a weapon hits is: Base accuracy - MAX (0, (Target Evasion - Tracking)) + bonus chance to hit. 9 “Caelum” update brings with it bug fixes, improvements to Gameplay, Automation, Performance, and the Leader Cap, on top of adding new content for many of our previously-released DLCs. For utility slots the Afterburner makes a lot of sense. Defeating the guardian grants up to 6000 unity and the option to research what remains of the egg planet for the Gargantuan Evolution technology. ago. Subscribe to downloadAncient Cache of Technologies: Extra Defines and Changes. The. Missiles feel really hit or miss. On battleships, late in the game. With all these new reworks, and bug fixes, and updates. My battles were always as a militarist with no retreat policy, this way you have less casualties cause their ships die faster. Destroyers are really situational. Thread starter EXCAT; Start date Sep 30, 2021; Jump to latest Follow Reply Menu We have updated our. Base accuracy depends on the weapon type. Is there an evasion cap? I've searched the forums, patch notes, the wiki, and this subreddit, but I can't find anything saying definitively if there is an evasion cap and what the evasion cap is, if it exists. I liked Stellaris before. Some social techs, the ones which enhanced leaders previously. +5 Tracking & 72% Evasion. This means that fleets with long-range weaponry can engage enemies from further away. Same way there is a hard 90% cap on evasion, I'm wondering if there is one for speed. ; About Stellaris Wiki; Mobile view I see why paradox caped evasion at 90% now. It takes 10 days for armies in orbit to land on a world. Ship designer. Enterprise-B. You can encounter them, but then wait to also find. R5: it is now possible to have 90% evasion cruisers! You need admiral with guerrila tactician (50% evasion), titan with Ancient target scrambler (+5 flat evasion), subrefuge tradition (+5 flat evasion), boon of the shroud (+40% evasion) and streamlined algorithms (+10% evasion). Devourin Swarms are Insane. Enigmatic Encoder. This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions. Swarm computer. In detail: Nanite Fleets are small and have 3 types of weapons: - Massive RNG-gun on the mothership. Evasion isn't worth much on destroyers, if its worth anything. My sprawl was way over the limit until about 2350 when I started to get tech to make the max larger. Even better up against no retreat fleets. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. . I think it has to do with the missile's rate of fire and tracking. Space warfare. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. component_template – #Components. 3. However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). 9) of the game. (Naval Cap/Energy) than a comparable fleet, otherwise they won't make sense even in the most specific circumstances. . If you can't hit 90% with precognitive, then you'd prefer sapient to get that extra few points of evasion to get you there. For picket I prefer precog because I rather have the tracking. You see, they cap out at 10 favors, meaning you can only have a max of 10 favors to collect or to give to or from another empire. In the long run, it won’t impact your game much. Go to Stellaris r/Stellaris. Well that's the start of an idea, if I know forums. The real advantage of synth ascension is that it requires no real effort on your part to maximize your economy. Meaning they have an easy time hitting their target and counter evasion naturally. This ACOT Submod make changes to various defines and vanilla repeatables to make Stellaris fit with ACOT more. Be it in research, utility slots, power and alloys spent. Evasion +10% Sublight Speed +15% Leader Level Cap -1 Research Speed -20% <Uncontrolled Birth Rate>I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. 8. So in your case it should only be an only an actual 13% chance to hit for every weapon. Crusader Kings III. 3 Base intel level. It only works against the crisis (Contingency, Unbidden, or Scourge). 2 days ago · 2:13. −20% Leader Upkeep if robot. With how many tracking bonuses there are easily available in game it is very possible to reliably hit a 90 evasion corvette with a spinal mount weapon. IIRC you can actually get >91%. Stellaris. This is before introducing Shield repeatable. perhaps the best anti-Evasion ship in the game? r/Stellaris. Enterprise-EYou cant follow guides exactly every game is different and doing the same thing every game would be boring anyway. As far as I can see, going 1 above Cap is as punitive as in 3. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. However, I am interested in whether or not a viable evasion-build for destroyers exists in the late game, assuming you have access to all the things you need. The chance to calculate a hit is Accuracy - (Evasion - Tracking). – #Global Ship Designs. 8. Example of console command: "add_trait_leader 4 leader_trait_adaptable". Leaders can also be appointed to the council in addition to and concurrent with their regular assignments. 4 items. ThePremiumSaber • 2 yr. The more you know. Smaller ship frames have higher evasion. Excess power can get you around another 2%. This means that there’s a 67% chance of the shot connecting and doing damage. For 100 of those you get 400 jobs, that's 2400 naval cap just from jobs in a mid-to-big sized empire. Big weapons have little to no tracking, meaning they do get the full. Stellaris. Amoeba's will tend to get wiped out sooner or later anyway, but bonus evasion will always have a chance of avoiding damage on your ships. - Compatibility with "Expanded Stellaris Ascension. So you need 90 evasion - but you look at the number after your corvette is in the fleet. Okay, it goes like this. -Slow Breeders or Non-Adaptative. Excess power for Advanced CPU & Autocannon upgrade (90+ power rating) Tier 1+ Missile Boat Corvette. 4 items. Subscribe. Yes, they let your Corvette move faster and get into firing range sooner. 0 but I didn't think to save links to the relevant threads at the time. Mechanics [edit source]. As for the indicated maximum and minimum ranges, I would. +20% Evasion +25% Shields +20% Upkeep : Flagships [edit | edit source] ENT: TOS: TMP: Pre-TNG: TNG: Post-TNG NX-01. You can encounter them, but then wait to also find. The hover-over text says traditions and technologies can increase the leader cap. Just be aware that I'm talking about fleets at/around Fleet Command cap, so ~8 corvettes per battleship. With all these new reworks, and bug fixes, and updates. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Picket - I'd say this is easily a win for Precognitive. I'd love to see in the ship designer all the math done right there. However, the Auxiliary Fire Control is always a strong option. We need to talk about "Picket" Cruisers: perhaps the best anti-Evasion ship in the game? r/Stellaris • Stellaris Dev Diary #303 - Stellaris with a Twist Community Event!As I know evasion is caped at 90%. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. If you like this project, you can help us to improve it . That said, high evasion destroyers aren't that useful. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. ago. One can also add flak/PD Destoyer version to fleet if enemy using missiles/fighters. Generic Leader ID numbers are generated in every new game as follows (tested on 5/18/16 version 1. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at destroying highly evasive targets. A big part of the strength of Corvettes is their sublight speed. What is the point of 200% in whirlwind?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. 9. Subscribe. I use 2A/1S on my armor/hull-regen corvettes and split armor/shield even stevens on everything else. +2 Leader level cap, +20 Fleet Command limit, +25% Society Biology- Genetic Recoding: -50% Gene Modification cost, +2 Gene Modification Points, +25% Society. Humanoid Species Pack Added the new Enmity tradition tree focused on making and maintaining rivalries; Added three new species. Renowned and Legendary Leaders can no longer be replaced with synthetic infiltrators. I posted a bug report on the Stellaris forums. As I know evasion is caped at 90%. How to get: Race: -Any Except Machine. Fleet Powers will start to increase dramatically if evasion goes above 90, and skyrocket if it goes beyond 100. Stellaris Wiki Active Wikis. Medium.